But the greatest surprise was when Todd Howard told me how the Elder Scrolls got started in the first place¿ Steve Meister Programmer I've been spending some time play testing the Mage's Guild quests, and I'm just astounded by the details: the dialogue, the intricacy of the quests, the sheer volume of information. The way crime and punishment works was a surprise. The editor's ease-of-use was a most pleasant surprise from the first day I started work here. ![]() The main plot of the game was a complete surprise, even though I played all the other games in the Elder Scrolls series and knew much of the lore. Making games is an apparently random series of surprises. Because of this, the amount of work I've done exceeded my expectations. The more than one million words in the game exceeded my expectations. The size of the world and the detail that was required exceeded my expectations. The number of NPCs in the game exceeded my expectations. Oh yeah, get a haircut Mike! Douglas Goodall Designer The number of quests in the game exceeded my expectations. So perhaps it's less the quality of the editor, but the good fortune of having someone like Mike on the team. Lipari has garnered a well-deserved reputation as the "Fix-It" and "Make-it-Happen" guy with the team members. If you knew me, you'd realize just how stupendous a statement that is. The speed with which additional functionality and fine-tuning has occurred has made me happy. Mike Lipari has created one of the more stable tools I've used in over six years of making games. Mark Bullock Artist I believe the quality of the editor has been one of the most pleasing elements of creating this game. Prepare yourself traveler! The dark isle of Vvardenfell awaits. With looming trees, rolling hills, and towering mountains, the world of Tamriel has taken shape like never before. The difference this time around is that there are tons of cool and unique homes, towns, cities and NPCs along the way! Not to mention all of the scenic spots and Easter eggs we've left for you to discover. ![]() It's quite possible to just pick a direction and wander aimlessly for hours, much like Daggerfall. Boy, was I ever wrong! I've been playing the game quite a bit the past few days, and holy cow is it big! The island of Vvardenfell is massive. At times I would worry that perhaps the size of the world in Morrowind wouldn't be enough for the likes of those that braved the endless miles of expanse in Daggerfall and Arena. ![]() Over the course of our game's development, my concept of the game's landmass began to increasingly take shape in my mind. Upon learning of Morrowind a few years ago, I was eager to see how the province of Morrowind could be brought to life in this modern 3D gaming age. I particularly enjoyed traversing the lands of Britannia and Tamriel, largely for their seamless presentation of vast landscapes for the player to explore. Noah Berry Artist I've long been a fan of grand scale single player RPGs. Not a joke, I just checked that number in the Construction Set. I can't overstate how many places we've built, at last count we had hand placed 294,705 objects in the world. This really was made possible by focusing very earlier on the TES Construction Set, which has allowed us to build a lot of stuff, in a reasonably short amount of time. Knowing that we wanted to do everything by hand, I had concerns about how much ground we could cover. ![]() When we started, size was a concern, trying to find something that was doable, yet felt big enough to someone who loves the Elder Scrolls. Todd Howard Project Leader I'm surprised at how much content we've been able to build. Jonric: Please tell our readers about something in Morrowind or in the process of creating it that has either surprised you or significantly exceeded your expectations. For our Morrowind Developer Q&A #13, we decided to ask what the team members themselves have found surprising, and we were pleased to receive a total of 11 very interesting responses. Since no team ever reveals everything before release, it's also a certainty that there will still be many more surprises. There will be varied locations including communities ranging from cities to villages, and terrain types from barren desert to lush grassland, all populated by an extensive assortment of monsters and other opponents. We know there will be different factions, each with its own set of values and beliefs. To this point in time, we've learned many interesting things about the wide variety that awaits player within the game and its environment.
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